![]() ![]() Later on, you'll want to add whatever Crushing Blow you can find to lower monster HP by a percentage, and if you happen to have a source of Amplify Damage, it works very well with that. Prevent Monster Heal, Open Wounds, or just some poison damage (for non-immunes) will stop monster regeneration. With a sword and shield in that situation, the things that increase your damage most are actually the magic weapon mods. Then the only problem is patience, or for very bad cases, player biology. I prefer using Berserk or Leap Attack with the best two-hander I can find.īut if you're very persistent, and you spend points and use skills wisely, it's easy to set up a situation where you can slowly drop one monster at a time with very little risk to your self. The raw hitpoints that things get in higher difficulties are really terrifying. Lots of attack skill options are weakened or just altogether gone due to that choice and I really think that the main bottleneck for that character is damage, not defense. The sword and shield part is going to make it difficult for an untwinked Barbarian, IMHO. Also, has a d2 forum, and that is probably the best place to ask, they frequently play without trading or with much more severe restrictions like not returning to a previous area for leveling. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.I don't really do builds or guides, but maybe some advice will help. This speed is mostly meaningless and is included for completeness only. Swing Speed: The speed shown in-game for each character using this melee weapon.0 is the base -10, -20, etc is faster, 10, 20, etc is slower. Weapon Speed (WSM): A relative comparison to other weapons of the same type.Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str. For example, a damage bonus of 70 is 70/100 or an additional. Each point in this statistic multiplies your damage by bonus/100 %. Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage.Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types.No uniques had Clvl requirements prior to v1.07 Diablo II. Clvl Req: A character or mercenary must be this level to equip the item.Ilvl is used in gambling, sales and other calculations as well. Item Level: Monsters must be of this level to drop a particular item.The odds of gambling Unique Swords is 1 in 2000.All two-handed swords can be wielded in one hand only by Barbarians, so the 1H damage listing is only applicable to Barbarians.Swords can be either one-handed or two-handed.All other characters have to stick to the one-handed swords if they wish to use a shield at the same time. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. Swords deal consistent damage to all monsters, and can be found in a very large variety. One of the most popular weapons in the game, swords are used by all character types for their fast striking and solid damage. As he is with all melee weapons, the Barbarian is very skillful with a sword, and has a Sword Mastery skill. The basic short sword is barely better than a dagger, while the largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. Of all weapons in Diablo 2, swords have the greatest variety in range, damage, Attack Rate, and durability. ![]()
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